Dec 12, 2007, 06:33 PM // 18:33
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#1
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Another AB vamp necro
This isn't your garden variety blood necro, this is a close in powerhouse so make sure you've brought a monk
One on one you'll be just fine, but in a mob you can get hosed pretty quickly.
[skill]Vampiric Spirit[/skill][wiki]Masochism[/wiki][skill]Dark Pact[/skill][skill]Blood of the Aggressor[/skill][skill]Blood Renewal[/skill][skill]Unholy Feast[/skill][skill]Signet of Lost Souls[/skill][skill]Dash[/skill]
Think [wiki]Dark Aura[/wiki] bomber of old but with significant vampiric healing. I used my PVE necro so I had 16 in blood and 13 in SR, but you could likely do just fine with 14 and 13. No need to kite touchers, just go toe to toe and you'll whup em. Those annoying 130 Dervishes aren't so annoying either as all that regen can't keep up at all.
Last edited by lennymon; Dec 12, 2007 at 06:36 PM // 18:36..
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Dec 12, 2007, 06:48 PM // 18:48
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#2
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I'd go N/D with signets of mystic speed and restriction or whatever the crippling inflicting one is called. Replacing unholy feast and dash.
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Dec 12, 2007, 07:23 PM // 19:23
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#3
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Ascalonian Squire
Join Date: Aug 2007
Guild: Temple Discordia
Profession: Rt/N
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THAT looks like a fun build to run.
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Dec 12, 2007, 08:43 PM // 20:43
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#4
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Lion's Arch Merchant
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There really aren't that many 130 dervishes and 55s etc in AB since you can count on about every necro to carry life steal as your build does. I suppose this build works better than the E/A combination since you actually have life steal and what not to help but it still suffers from the same issues.
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Dec 13, 2007, 08:03 AM // 08:03
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#5
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Turbobusa
I'd go N/D with signets of mystic speed and restriction or whatever the crippling inflicting one is called. Replacing unholy feast and dash.
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This isn't a signet build or anything... I hope you have fun with those. Unholy feast saved my can a LOT, and I'd far rather carry a stance for speed than stop to use a signet right when I get enchant stripped... (by my own [wiki]Signet of Pious Restraint[/wiki] most likely). Dash is just what I chose because you need a maximum investment in soul reaping to pull it off and to make masochism worthwhile so I didn't want anything I'd need to invest into. As you can see, it's a break point at the difference between 12 and 13 soul reaping where at 13 you'll actually spend less than normal even with Vamp spirit. It may work fine with less, but I did run out of energy twice after getting stripped. If I were to go wind dervish (which I may try just to see) I'd likely go with Featherfoot grace because although it's only 25% speed, it's also essentially condition removal and lasts 20% longer due to enchant mod with the same investment.
If you're referring to the pbaoe nuker builds Syntonic, yeah this has one similarity but that's about it. I've considered other possibilities but at its base any caster at point blank is asking for it, thankfully I only need to be in the area.
edit: besides, it's really just for fun using a skill that I'd never *ever* been able to actually think of a reason to even have before.
Last edited by lennymon; Dec 13, 2007 at 08:07 AM // 08:07..
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Dec 13, 2007, 08:34 AM // 08:34
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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the problem is that you need is snare. Or people will just kite you, or run out of vampiric spirit's range while you're casting a spell. Besides it's more reliable to go with both snare + speed boost. Other snares can be found in the assassin line allowing you to stay with dash...But the signets lets you cast you spells without worrying about energy.Also, Pious restraint is supposed to strip blood renewal.
Unholy feast...meh. 18 energy for a very conditionnal spell, not for me.
Quote:
Originally Posted by Skuld
Siphon Speed gogo
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Even better
Last edited by Turbobusa; Dec 13, 2007 at 09:21 AM // 09:21..
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Dec 13, 2007, 08:47 AM // 08:47
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Siphon Speed gogo
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Dec 13, 2007, 10:26 AM // 10:26
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Needs to go to builds section imho, it was a good initiative and needs to be kept alive.
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Dec 13, 2007, 12:48 PM // 12:48
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#9
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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If people kite me then I can take out shrine's unmolested, all good ya? The vamp spirit works better when fewer opponents are in range anyways.
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Dec 13, 2007, 03:03 PM // 15:03
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#10
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Hum it's not like they must go out of shrine's capping area to avoid you... run in circle.
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Dec 29, 2007, 02:34 PM // 14:34
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#11
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Desert Nomad
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you seem to be forgetting we're talking about AB here, not some high end PvP area where people actually kite...
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Dec 31, 2007, 03:07 PM // 15:07
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#12
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Sure, why make a build that can ALSO kill good players, when you can kill idiots? (although I doubt you can with this elite but hey, we're just trying to make this work)
Answer: 'cause bad players rely on the others weaknesses. Good players try to adapt to a maximum of situation while staying effective.
If you assume that because most of the players you encountered are bad, you can go in with a bad build. But then I reverse the assumption: I see you playing with a bad build, I think there is only bad players, and do the same conclusion. I stay with my bad build.
Whereas if you played with a decent build, such as this one we're trying to have working, I'd think that there is still some good players running effective (at least okish) build. I would therefore be forced to choose a more effective one.
I know some players just enter with random builds, and as long as they kill 1-2 other bad players, they are happy. But those do not make for a victory for their team. If the entire team is composed of this kind of player (e.g. narutards, wammos and earth tanks ), cap, win.
Plus, snares can be used to slow ennemies down also, a very important factore in this movement game that is AB.
Now that I typed this I don't want erase it all but something just came to my mind:
If something work in high end PvP, why would it not work in low end PvP?
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Dec 31, 2007, 03:09 PM // 15:09
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#13
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ǝuoʞoɯ
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build thread, please.
__________________
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Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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